You can fix this by using the improved OBJLoader provided at the end of episode 16. If you’re using your own model and the texture looks distorted in the game but fine in Blender then you may be experiencing the texture seam problem that I talked about in the previous episode. Make sure you used “1 – currentTex.y” in the processVertex() method. – Make sure your texture file has dimensions that are powers of 2 (128×128, 256×256, 512×512 etc.) The file may have got resized when you downloaded it. Check 6:38 in the video and make sure you got this right. Luna) cant say if these are the best but they will do. The size of the normals array is “vertices.size() * 3” and NOT “normals.size() * 3”. Introduction to 3D Game Programming with DirectX90c A Shader Approach windows game programming guru Real Time 3D Terrain Engines Using C++ And DirectX 9 Introduction to 3D Game Programming with DirectX 9.0 (Frank D. If you’re using your own model then make sure to texture it in Blender first using UV mapping! This week we create an OBJ parser to load 3D models made in Blender into our game! LWJGL tutorial series on how to create a 3D Java game with OpenGL!
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